![]() ![]() The availability of relatively inexpensive cars to a majority of the citizens changed Americas culture like no invention before it, but in ways Henry Ford and his buddies never imagined. Now, I dont know about you, but I consider that a watershed event every bit as important as the first generation of young people that grew up with automobiles. And when you stop and think about it, the generation they represent is the first one to truly grow up with computer, video and online games. Many of that collective group are now in their teens or even twenties. Richard Garriott of NCSoft and Brian Fargo of Interplay come to mind for that last, both having entered the industry as teenagers in the early 1980s.įor those of us who have been making games since the early and mid-80s, were watching a phenomenon: our kids are growing up. Developers on all platforms tend be about age 21 to 35, not including those of us in senior management, who tend to be either a little bit older than 35, or right in that age range but with long experience. Depending on whether they use primarily consoles or the PC, gamers tend to be about age 12 to 35. The phrase twenty years has been on my mind a lot lately, in two contexts: the last twenty and the next twenty.Īt age 45, Im not only starting to understand all those references in books and movies about the little aches and pains one experiences in middle age Im also somewhat older than both the average video/computer game enthusiast and the average game developer.
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